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Overly Realistic title

Overly Relistic is a datapack & mod that adds a variety of features to minecraft, its goal is to make the game.. well.. overly-realistic! This takes inspiration from Civilization's Beginnings and Joyful's video on the problem with simulating civilizations in minecraft

The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival extremely hard, meaning, players need to be grouping into tribes in order to more easily progress and survive..

Note that this makes the progression system in the game intentionally slower and more difficult!

If you're unsure on how to progress, please check out the advancements tab in-game!

[ ! ] Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here

Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) - Make sure you check up on this page from time to time!!

While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven't done/changed/added!

Overly Realistic features

  • advancement icon New advancement system as a progression tree
    • Minecraft's vanilla advancements have been removed and replaced with Overly-Realistic's advancements, which act as a progression tree to help players know what they should be doing to progress
    • All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless
  • progression icon Progression overhaul
    • Progression is now much more realistic, making it both harder but also more complex, although, in a way that is easy to understand and follow
  • player stats icon Various new player stats
    • Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats
    • Players will now gain semi-randomized genetics when spawning in, which affects various stats, such as player size, attack damage, movement speed, etc
    • Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time
  • health icon Harsher health
    • Health is now much harder to manage: players are able to bleed, gain physical traumas, create medicinal items, get illnesses, etc
    • Players are able to receive different debuffs depending on what body part they were hit on
    • Natural regeneration is now slower and dependent on various factors
  • hunger icon Hunger complexity
    • Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and fats
    • Players' hunger now decreases through time, and, the lower the player's hunger, the weaker they get
  • wisdom icon New wisdom and intelligence systems
    • Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc
  • animal icon Animal overhaul
    • Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player
    • Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it, animals may spawn in with special traits that change their mannerisms, and animals will try to flee through good terrain
    • Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals' sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster
    • Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable
    • Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them
  • farming icon Farming improvements
    • Crops now require specific biomes for them to be able to be successfully harvested
    • Crops now need to be harvested with hoes
    • Planting seeds and applying fertilizer items (such as bone meal) now takes time
    • Crops can now be watered with water buckets to make them grow faster
  • more icon And much more!
    • Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between 2 or more players!
    • An official Overly-Realistic wiki is in the works, and will soon become publicized!

Creator's socials

Addons for Overly-Realistic

[Addons for Overly Realistic]

  • Normal respawning
    • Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
    • Supports v1.3.1 and above
  • Disable aggressive animals
    • Disables the spawning of predator/aggressive animals in the world
    • Supports v1.3.1 and above
  • Base textures
    • Adds textures for the items added by Overly-Realistic
    • Supports v1.3.5 and above
  • Want me to feature your own addon? Contact me on discord! :)

[Projects that work well with Overly Realistic]

[Additional Credits]

  • Achim2393 -> For their various textures
  • Cownmoonist -> For their hog texture and inspiration
  • SilicatYT -> For their work on ScoreFixer, which this project uses

Smithed

Copyright © 2023-2026 Smithed
Not an official Minecraft product. Not approved by or associated with Mojang Studios